Review Article
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Year 2024, Issue: 6, 21 - 26, 29.03.2024
https://doi.org/10.5281/zenodo.10894497

Abstract

References

  • Balletti, C., Ballarin, M. & Guerra, F. (2017). 3D printing: State of the art and future perspectives. Journal of Cultural Heritage, 26(1), 172-182.
  • Bramantyo, T. (2021). Digital Art and the Future of Traditional Arts. Journal of Musicological Research, 2021(1), 96-110.
  • Claudio, B. & Mauro, A. (2023). Digital art and non-fungible-token: Bubble or revolution? Finance Research Letters, 52(C). https://doi.org/10.1016/j.frl.2022.103380
  • Codreanu, F. (2015). Art and technology - the role of technological advance in art history. Petru Maior University Press.
  • Handke, C. & Dalla, C. (2022). Correction to: the art of crowdfunding arts and innovation: the cultural economic perspective. Journal of Cultural Economics, 46(2), 285-285.
  • Ji, H. & Wakefield, G. (2018). Virtual reality worldmaking through interactive installation art. Leonardo, 51(4), 343-348.
  • Kang & Chen, W. (2019). Art in the age of social media: interaction behavior analysis of instagram art accounts. Informatics. 6(4), 52- 71.
  • Olenina, O., Protsenko, O. & Pichuhina, Y. (2022). The status of art in the modern digital space. Culture of Ukraine. 13(1), 18-29.
  • Paul, C. (2015). Digital Art. Thames & Hudson.
  • Samdanis, M. (2016). The Impact of New Technology on Art. Lund Humphries Publishers.
  • Subramanian, C. (2015). 3d printing – the most disruptive innovation of 21st century. Aeromag Asia, 9(1), 43-44.
  • Wagner, C. (2020). The democratization of art: media and the art of publishing on art. Art & Culture International Magazine, 5(1), 93-113.

The Impact of Technology on the Production and Consumption of Contemporary Art

Year 2024, Issue: 6, 21 - 26, 29.03.2024
https://doi.org/10.5281/zenodo.10894497

Abstract

The rise of digital art, virtual reality technology, and online marketplaces for art has revolutionized the way that art is both created and experienced. In terms of production, technology has opened up a vast array of new mediums and techniques for artists to explore. Technology has also made it easier for artists to share their work with a global audience. Social media platforms such as Instagram, Twitter, and Facebook provide artists with a way to showcase their work to a wider audience than ever before, allowing them to build their brand and attract new fans and collectors. In terms of consumption, technology has had a significant impact on the way that people experience and interact with art. Virtual reality (VR) technology, for example, allows viewers to step inside a digital art installation and experience it in a fully immersive way. However, there are concerns about the impact of technology on contemporary art. Some argue that the increased focus on digital art and online platforms has led to a devaluation of traditional forms of art. Data was sourced from books, journal articles as well as online sources. Data was qualitatively analyzed using art historian method to descriptively present the data. The article concluded by emphasizing the positive and negative impacts of technology on art production and consumption. It was recommended that artists should take advantage of the opportunities advancements in technology provides but should also be conscious of the potential negative imparts such as loss of Intellectual property right.

References

  • Balletti, C., Ballarin, M. & Guerra, F. (2017). 3D printing: State of the art and future perspectives. Journal of Cultural Heritage, 26(1), 172-182.
  • Bramantyo, T. (2021). Digital Art and the Future of Traditional Arts. Journal of Musicological Research, 2021(1), 96-110.
  • Claudio, B. & Mauro, A. (2023). Digital art and non-fungible-token: Bubble or revolution? Finance Research Letters, 52(C). https://doi.org/10.1016/j.frl.2022.103380
  • Codreanu, F. (2015). Art and technology - the role of technological advance in art history. Petru Maior University Press.
  • Handke, C. & Dalla, C. (2022). Correction to: the art of crowdfunding arts and innovation: the cultural economic perspective. Journal of Cultural Economics, 46(2), 285-285.
  • Ji, H. & Wakefield, G. (2018). Virtual reality worldmaking through interactive installation art. Leonardo, 51(4), 343-348.
  • Kang & Chen, W. (2019). Art in the age of social media: interaction behavior analysis of instagram art accounts. Informatics. 6(4), 52- 71.
  • Olenina, O., Protsenko, O. & Pichuhina, Y. (2022). The status of art in the modern digital space. Culture of Ukraine. 13(1), 18-29.
  • Paul, C. (2015). Digital Art. Thames & Hudson.
  • Samdanis, M. (2016). The Impact of New Technology on Art. Lund Humphries Publishers.
  • Subramanian, C. (2015). 3d printing – the most disruptive innovation of 21st century. Aeromag Asia, 9(1), 43-44.
  • Wagner, C. (2020). The democratization of art: media and the art of publishing on art. Art & Culture International Magazine, 5(1), 93-113.
There are 12 citations in total.

Details

Primary Language English
Subjects Fine Arts
Journal Section REVİEW ARTICLES
Authors

Adebayo Abiodun Adeloye 0000-0001-8705-5415

Tope Dare Kayode 0000-0002-9252-4885

Taoheed Kolawole Akinlawon 0009-0001-1420-5272

Publication Date March 29, 2024
Submission Date March 11, 2024
Acceptance Date March 12, 2024
Published in Issue Year 2024 Issue: 6

Cite

APA Adeloye, A. A., Kayode, T. D., & Akinlawon, T. K. (2024). The Impact of Technology on the Production and Consumption of Contemporary Art. Art Time(6), 21-26. https://doi.org/10.5281/zenodo.10894497