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Oyun İncelemelerinde Ludoloji - Narratoloji Tartışması ve Alternatif Kuramsal Arayışlar

Year 2017, Issue: 27, 57 - 78, 29.12.2017
https://doi.org/10.16878/gsuilet.373236

Abstract

Postmodern görsel kültürün önde gelen ürünlerinden olan dijital oyunların sosyal ve beşeri bilimler tarafından incelenmesi akademide 2000’lerin başından bu yana süregelen bir tartışmanın konusu olmuştur. Oyunların “ne olarak”, “nasıl”, ve bu sorulara verilen yanıtlar dolayımıyla, “kim tarafından” incelenebileceği ve incelenmesi gerektiği “Ludoloji – Narratoloji Tartışması” olarak adlandırılan ünlü tartışmaya yol açmıştır. Tartışmaya adını veren iki yaklaşım da indirgemecilik ve aşırı biçimcilikle eleştirilmiştir. Bu çalışma, ludoloji – narratoloji tartışmasının taraflarını ve eleştirilerini kapsayan bir alanyazın taraması yaparak bu iki kavramsal çerçeveyi, bunlara yapılan eleştirileri ve bu yaklaşımların biçimciliklerinden kaynaklı sınırlılıklarını aşma potansiyeli barındıran iki farklı kuram olan Alexander R. Galloway’in algoritmik kültür ve Ian Bogost’un prosedürel retorik kavramlaştırmalarını tanıtmak ve tartışmak amacını taşımaktadır.

References

  • Aarseth, E. J. (1997). Cybertext: Perspectives on Ergodic Literature. Baltimore, Londra: John Hopkins University Press.
  • Aarseth, E. (2001). Computer Game Studies, Year One. Game Studies, 1(1), Temmuz 2001. Erişim 15 Nisan 2017, http://gamestudies.org/0101/editorial.html
  • Aarseth, E. (2004). Genre Trouble: Narrativism and the Art of Simulation. N. Wardrip-Fruin, P. Harrigan, (Ed.), First Person: New Media as Story, Performance, and Game içinde (45-55). Cambridge: The MIT Press.
  • Aarseth, E. (2006). How We Became Postdigital: From Cyberculture Studies to Game Studies. D. Silver ve A. Massanari, (Ed.), Critical Cyberculture Studies içinde (37-46). New York, Londra: New York University Press.
  • Allen, S. (2014). Video Games as Feminist Pedagogy. Loading…, 8(13). Erişim 10 Nisan 2016, http://journals.sfu.ca/loading/index.php/loading/article/view/135

Le débat de ludologie vs. narratologie et approches théoriques alternatives aux études de jeu

Year 2017, Issue: 27, 57 - 78, 29.12.2017
https://doi.org/10.16878/gsuilet.373236

Abstract

Étant donné que les jeux numériques sont des produits éminents de la culture visuelle postmoderne, leur étude menée par les sciences sociales et les sciences humaines a fait l’objet d’un débat académique depuis le début des années 2000. Les questions de ce que les jeux sont et comment ils peuvent / doivent être étudiés et par implication des réponses qui leur sont données, qui peut / doit les étudier, a abouti au débat bien connu dans le domaine intitulé «Ludologie contre Narratologie». Les deux approches qui donnent leur nom au débat ont été critiquées pour être excessivement formalistes et réductrices. À travers une revue de la littérature couvrant les deux parties et leurs critiques sur le débat «Ludologie contre Narratologie», cette étude vise à examiner et discuter ces deux approches et leurs critiques, ainsi que deux cadres théoriques ; la culture algorithmique d’Alexander R. Galloway et la rhétorique procédurale d’Ian Bogost, qui promettent de surmonter les limites formelles de ces deux approches.

References

  • Aarseth, E. J. (1997). Cybertext: Perspectives on Ergodic Literature. Baltimore, Londra: John Hopkins University Press.
  • Aarseth, E. (2001). Computer Game Studies, Year One. Game Studies, 1(1), Temmuz 2001. Erişim 15 Nisan 2017, http://gamestudies.org/0101/editorial.html
  • Aarseth, E. (2004). Genre Trouble: Narrativism and the Art of Simulation. N. Wardrip-Fruin, P. Harrigan, (Ed.), First Person: New Media as Story, Performance, and Game içinde (45-55). Cambridge: The MIT Press.
  • Aarseth, E. (2006). How We Became Postdigital: From Cyberculture Studies to Game Studies. D. Silver ve A. Massanari, (Ed.), Critical Cyberculture Studies içinde (37-46). New York, Londra: New York University Press.
  • Allen, S. (2014). Video Games as Feminist Pedagogy. Loading…, 8(13). Erişim 10 Nisan 2016, http://journals.sfu.ca/loading/index.php/loading/article/view/135

The Ludology vs. Narratology Debate and Alternative Theoretical Approaches in Game Studies

Year 2017, Issue: 27, 57 - 78, 29.12.2017
https://doi.org/10.16878/gsuilet.373236

Abstract

The study of digital games by social sciences and humanities have been the subject of an academic debate since early 2000s. The questions of what games are, how they can/should be studied, and by implicationof the answers given to these questions, who can/should study them resulted in the well-known debate in the field named “Ludology vs. Narratology”. Both approaches which give their names to this debate were criticized for being overly formalistic and reductive. Through a literature review covering both parties and their critiques, this study aims to examine and discuss these two approaches, their critiques, and two alternative theoretical frameworks, Alexander R. Galloway’s algorithmic culture, and Ian Bogost’s procedural rhetoric, which seem promising in their potential to overcome the formalist limitations of these approaches.

References

  • Aarseth, E. J. (1997). Cybertext: Perspectives on Ergodic Literature. Baltimore, Londra: John Hopkins University Press.
  • Aarseth, E. (2001). Computer Game Studies, Year One. Game Studies, 1(1), Temmuz 2001. Erişim 15 Nisan 2017, http://gamestudies.org/0101/editorial.html
  • Aarseth, E. (2004). Genre Trouble: Narrativism and the Art of Simulation. N. Wardrip-Fruin, P. Harrigan, (Ed.), First Person: New Media as Story, Performance, and Game içinde (45-55). Cambridge: The MIT Press.
  • Aarseth, E. (2006). How We Became Postdigital: From Cyberculture Studies to Game Studies. D. Silver ve A. Massanari, (Ed.), Critical Cyberculture Studies içinde (37-46). New York, Londra: New York University Press.
  • Allen, S. (2014). Video Games as Feminist Pedagogy. Loading…, 8(13). Erişim 10 Nisan 2016, http://journals.sfu.ca/loading/index.php/loading/article/view/135
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Journal Section Articles
Authors

Oğuz Özgür Karadeniz

Publication Date December 29, 2017
Published in Issue Year 2017Issue: 27

Cite

APA Karadeniz, O. Ö. (2017). Oyun İncelemelerinde Ludoloji - Narratoloji Tartışması ve Alternatif Kuramsal Arayışlar. Galatasaray Üniversitesi İletişim Dergisi(27), 57-78. https://doi.org/10.16878/gsuilet.373236

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