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On Reality, Technology and Cosmos Through Fringe and Diorama

Year 2020, Issue: 32, 60 - 79, 27.06.2020
https://doi.org/10.16878/gsuilet.604444

Abstract

The concept of simulation is not only popular, but also quite controversial, due to the perception of reality is reversed. Diorama, also known as animation, is a popular effort in any moment or cross-sectional modeling, and ironically it may be the simplification of reality in the physical context. In the Fringe series on fringe science, life in two different universes (parallel universe and real World) and the portrayal of individuals in different realities is also a utopian simulation. In this study, narratives in Fringe and diorama have been handled by hermeneutic method; the picture of the universe and reality are discussed in the trio of knowledge, science and technology. The purpose of the study is to try to understand how reality is organized by knowledge and science through Fringe and diorama. As a result, in the Fringe series and diorama narratives, the simulation of reality and life have been seen to show itself continuously, physically or ideationally.

References

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  • Aronsson, P. (1995). The possibilities of conceptual history 'from above' and 'from below': Reflections on samhälle ‘society’ in Sweden, 1700 to 1990. Paper presented at the international conference HISTORY UNDER DEBATE in Santiago de Compostela, 7-11 July. Published in Historia a Debate, tomo II, Retorno del Sujeto, Actas del Congreso Internacional ”A historia a debate” celebrade el 7-11 de julio de 1993 en Santigao de Compostela, ed Carlos Barros (1995), pp. 237-260.
  • Assa, J. & Wolf, L. (2007). Diorama Construction From a Single Image. The Eurographics Association and Blackwell Publishing 2007, 26 (3).
  • Bağcan, S. (2018). The New Dimension of the Relation between Digitalized Journalism and Public in Turkey (A Reseacrh on 39 Newspapers, Their Social Media and Application Structures. In Media with its news, approaches and fractions in new media age, N. Güz & C. Yegen (Eds.), Berlin: Peter Lang Publications.
  • Baudrillard, J. (2011). Simülakrlar ve Simülasyon. (6. Basım), Çev. O. Adanır, Doğu Batı Yayınları: Ankara.
  • Bronson, Z. (2014). “We Were Trying to Make You More Than You Were” The Singularity, Transhumanism, and Shapeshifting. In The Multiple Worlds of Fringe Essyas on the J. J. Abrams Science Fiction Series, 60-76, Eds. Tanya R. Cochran, Sherry Ginn & Paul Zinder, McFarland & Company, Inc., Publishers, Jefferson, North Carolina.
  • Bukatman, S. (2002). Terminal Identity. (Durham and London: Duke University Press, 2002). p.138.
  • Burke, P. (2012). Tarih ve Toplumsal Kuram. (Genişletilmiş 5. Baskı), Çev. M. Tunçay, Tarih Vakfı Yurt Yayınları: İstanbul.
  • Cochran, T., Ginn, S. & Zinder, P. (2014). “Introduction”, The Multiple Worlds of Fringe: Essays on the J.J. Abrams Science Fiction Series. McFarland & Company: North Carolina.
  • Cooper, P. D. (2015). The Multiverse Paradox: Infinite Parallel Universes Are Impossible. Cosmology, 2015, Vol. 19. 62-68. Cosmology.com, 2015.
  • Coulter, G. (2017). Baudrillard in the Future. © Lo Sguardo - rivista di filosofia, N. 23, 2017 (I) - Reinventare il reale. Jean Baudrillard (2007-2017).
  • Cumming, E. (2014). “William Gibson: the man who saw tomorrow”. 28.07.2014, URL: https://www.theguardian.com/books/2014/jul/28/william-gibson-neuromancer-cyberpunk-books.
  • Çelebi, B. (2017). Miniatürk (Giriş Ücreti, Ziyaret Saatleri, Ulaşım…). 28 Ekim 2017, URL: https://gezipgordum.com/miniaturk/.
  • Daley, S. (2014). Myth(re)making and Border Crossing: Exploring the Classical Predecessor. The Multiple Worlds of Fringe Essyas on the J. J. Abrams Science Fiction Series, (Eds). Tanya R. Cochran, Sherry Ginn & Paul Zinder, McFarland & Company, Inc., Publishers, Jefferson, North Carolina, 108-121.
  • Di Marco, O. A. (2006). Borges, the Quantum Theory and Parallel Universes. The Journal of American Science, 2 (1).
  • Durston, S. & Baggerman, T. (2017). The Universe, Life and Everything…, Dialogues on our Changing Understanding of Reality. Amsterdam University Press B.V., Amsterdam.
  • Enti, M.,Brako-Hiapa, G., Adu-Agyem, J., Osei-Poku, P. & Steiner, R. (2010). Diorama Art – A Potential Medium For Museum Education. Journal of Science and Technology, 30 (2), 76-85.
  • Gambini, A., Pezzotti, A., Broglia, A. & Poli, A. (2015). The Digital Diorama project: the design. Procedia - Social and Behavioral Sciences 182 (2015), 470-476.
  • Gane, M. (1991). Baudrillard’s bestiary - Baudrillard and Culture. Routledge.
  • Gibson, W. (2016). Neuromancer. Çev. S. Oğur, Altıkırkbeş Basın Yayın.
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  • Gyllenhall, E., Garibay, C. & Schaefer, J. (2013). A Synthesis of the Literature about Visitor Outcomes at Habitat Dioramas. garıbaygroup.
  • Horne, J. (2011). Is Reality digital or analog?. FXQI–2011, URL: http://www.iiis.org/Horne.pdf.
  • Hoyle, F. (1993). The Origin of the Universe and the Origin of Religion. Moyer Bell: London.
  • Hutterer, R. (2015). Habitat Dioramas as Historical Documents: A Case Study. Chapter 3, 23-32, © Springer Science+Business Media Dordrecht 2015S. In D. Tunnicliffe, A. Scheersoi (Eds.), Natural History Dioramas, DOI 10.1007/978-94-017-9496-1_3.
  • Kamcke, C. & Hutterer, R. (2015). History of Dioramas. Chapter 2, © Springer Science+Business Media Dordrecht 2015, In S. D. Tunnicliffe, A. Scheersoi (Eds.), Natural History Dioramas, DOI 10.1007/978-94-017-9496-1_2.
  • Kamioka, N. (1998). Siberpunk Revisited: William Gibson’s Neuromancer and the “Multimedia Revolution”. The Japanese Journal of American Studies, No. 9, 53-68.
  • Kaplan, T. (2012). “Bir Başyapıtı Katletmek: Neuromancer”. 09.09.2012, URL: https://kayiprihtim.com/inceleme/bir-basyapiti-katletmek-neuromancer/.
  • Laist, R. & College, G. (2011). Bullet-Time in Simulation City: Revisiting Baudrillard and The Matrix by way of the “Real 1999”. Alphaville: Journal of Film and Screen Media, Iss. 2.
  • Leary, T. (2000). “The Siberpunk: Individual as reality pilot”. In Cybercultures Reader ed. Bell & Kennedy (London; New York: Routledge, 2000)
  • Lévi-Strauss, C. (2011). Modern Dünyanın Sorunları Karşısında Antropoloji. Çev. A. Terzi, Metis Yayınları: İstanbul.
  • Luhmann, N. (1992). The Concept of Society. Thesis Eleven, 31 (1), 67-80.
  • Malthus, T. (1978). An Essay on the Principle of Population An Essay on the Principle of Population, as it Affects the Future Improvement of Society with Remarks on the Speculations of Mr. Godwin, M. Condorcet, and Other Writers, London Printed for J. Johnson, in St. Paul’s Church-Yard 1798.
  • McCormick, C. J. (2016). “There’s More Than One of Everything: Navigating Fringe’s Cofatual Multiverse”. Participations: Journal of Audience&Reception Studies, 13 (1), 584-598.
  • Nesteruk, A. V. (2014). Humanity in the Universe: Between Embodied Incommensurability and Intentional Infinitude. Journal of Siberian Federal University, Humanities & Social Sciences, 6 (2014 7) 1059-1084.
  • Ochs, J. (2013). The Natural Definition of Reality. Aporia vol. 23 no. 2 — 2013.
  • Person, L. (2005). Notes Toward a Postcyberpunk Manifesto. http://slashdot.org/features/99/10/08/2123255.html.
  • Porter, H. M. (2014) “You’re a Smart Boy. But There is Much You Don’t Know”. A Quantitative Examination of Intelligence, Wisdom and Family Relationship. The Multiple Worlds of Fringe: Essays on the J.J. Abrams Science Fiction Series, McFarland & Company: North Carolina, 93-107.
  • Pyle, F (2000). Pyle, Forest. “Making Cyborgs, Making Humans: of Terminators and Blade Runners” in Cybercultures Reader. Bell, D. & Kennedy B.M. (ed). New York: Routledge: p. 132.
  • Robinson, J. (2019). “Love, Death & Robots Episode 16: Ice Age Ending Explained”, 18.03.2019, URL: https://www.whats-on-netflix.com/news/love-death-robots-episode-16-ice-age-ending-explained/.
  • Ryan, M. R. (2006). From Parallel Universes to Possible Worlds: Ontological Pluralism in Physics, Narratology, and Narrative. Poetics Today 27: 4 (Winter 2006).
  • Sandage, S.J., Cook, K. V., Hill, P.C., Strawn, B.D. & Reimer, K.S. (2008). Hermeneutics and Psychology: A Review and Dialectical Model. Review of General Psychology, 12 (4), 344-364.
  • Schweighauser, P. (2007). Who's Afraid of Dystopia? William Gibson's Neuromancer and Fredric Jameson's Writing on Utopia and Science Fiction. In: Exploring the utopian impulse: essays on utopian thought and practice, Oxford, 225-242.
  • Shin, C., Ha, W., Chung, W. & Park, S. (2012). Unresolvable human mental states based on a parallel universe theory. Advancements and Developments in Applied Mathematics, 1 (1), 18-29.
  • Spencer, S. (2019). “Love, Death and Robots Ice Age cast: Who is in Ice Age?”, 21.03.2019, URL: https://www.express.co.uk/showbiz/tv-radio/1102463/Love-death-and-robots-ice-age-cast-netflix-who-stars-topher-grace-mary-elizabeth-winstead.
  • Staffan, A. (2010). Theory and Reality: Metaphysics as Second Science. Lund University, Printed in Lund, Sweden by Media-Tryck in October 2010.
  • Steiner, J. E. (2006). The Origin of the Universe. Estudos Avançados, 20 (58), 233-248.
  • Stewart, J. (2008). The Meaning of Life in A Developing Universe. This paper was delivered at the First International Conference on the Evolution and Development of the Universe held in Paris on 8 & 9 October 2008.
  • Sturgis A. (2011). “In Search of Fringe’s Literary Ancestors”. Grazier, K.R. (eds.), Fringe Science: Parallel Universes, White Tulips, and Mad Scientists, Dallas: Ben Bella Books,17-37.
  • Tække, J. (2010). Facebook: Networking the Community of Society. Conference Paper for the 11th Annual International and Interdisciplinary Conference of the Association of Internet Researchers (AoIR): Internet Research 11.0–Sustainability, Participation, Action, October 21–23, 2010, Gothenburg, Sweden.
  • Tamari, V. F. (2011). Is Reality Digital Or Analog? Physics Is Undecided - A Beautiful Universe Theory’s Answer. 26 January 2011.
  • Thomas, D.D. (2011) “Paranormal is the New Normal”. Grazier, K.R. (eds.), Fringe Science: Parallel Universes, White Tulips, and Mad Scientists, Dallas: Ben Bella Books, pp. 1-16.
  • Toerien, M. (2000). Boundaries in Siberpunk Fiction: William Gibson's Neuromancer Trilogy, Bruce Sterling's Schismatrix, and Neal Stephenson's Snow Crash, Thesis presented in partial fulfilment of the requirements for the degree of Master of Arts at the University of Stellenbosch.
  • Türeli, İ. (2018). Istanbul, Open City: Exhibiting Anxieties of Urban Modernity. Routledge.
  • Urry, J. (1998). The concept of society and the future of sociology. Dansk Sociologi 9: 29-41.
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Sur la réalité, la technologie et les cosmos à travers Fringe et diorama

Year 2020, Issue: 32, 60 - 79, 27.06.2020
https://doi.org/10.16878/gsuilet.604444

Abstract

Tout en étant populaire, la notion de simulation est discutable en raison de son effet inversif sur la perception de la réalité. Le diorama qui est aussi nommé en tant qu’animation et qui est la modélisation d’un instant ou d’une section quelconque est une occupation populaire (un passe-temps) et de manière ironique, il peut qualifier la simulation de la réalité dans le contexte physique. La vie dans deux différents univers (univers parallèle et monde réel) dans la série Fringe traitant la science frange (la science marginale) et la représentation des individus dans des réalités différentes forment une simulation utopique. Dans le cadre des exemples de diorama qui est de qualité artistique et de la série Fringe, on peut dire que la simulation de la réalité est organisée sur une base technologique affectant l’information et la science. En raison de cela, les narrations dans la série Fringe et dans les dioramas ont été analysées dans cette recherche par la méthode herméneutique ; et il a été discuté l’image de l’univers et de la réalité en se référant au trio le savoir, la science et la technologie. L’objectif de cet article c’est d’essayer de comprendre comment la réalité est régulée par le savoir et la science. En conséquence, il a été observé que dans les narrations de la série Fringe et de diorama, la simulation de la vérité et de la vie se montre en continu sous une forme physique ou idéationnelle.

References

  • Arendse, P. (2013). Concept of Reality. Philosophy Pathways – Issue 211 – 26th April 2017. URL: http://www.philosophypathways.com/newsletter/.
  • Aronsson, P. (1995). The possibilities of conceptual history 'from above' and 'from below': Reflections on samhälle ‘society’ in Sweden, 1700 to 1990. Paper presented at the international conference HISTORY UNDER DEBATE in Santiago de Compostela, 7-11 July. Published in Historia a Debate, tomo II, Retorno del Sujeto, Actas del Congreso Internacional ”A historia a debate” celebrade el 7-11 de julio de 1993 en Santigao de Compostela, ed Carlos Barros (1995), pp. 237-260.
  • Assa, J. & Wolf, L. (2007). Diorama Construction From a Single Image. The Eurographics Association and Blackwell Publishing 2007, 26 (3).
  • Bağcan, S. (2018). The New Dimension of the Relation between Digitalized Journalism and Public in Turkey (A Reseacrh on 39 Newspapers, Their Social Media and Application Structures. In Media with its news, approaches and fractions in new media age, N. Güz & C. Yegen (Eds.), Berlin: Peter Lang Publications.
  • Baudrillard, J. (2011). Simülakrlar ve Simülasyon. (6. Basım), Çev. O. Adanır, Doğu Batı Yayınları: Ankara.
  • Bronson, Z. (2014). “We Were Trying to Make You More Than You Were” The Singularity, Transhumanism, and Shapeshifting. In The Multiple Worlds of Fringe Essyas on the J. J. Abrams Science Fiction Series, 60-76, Eds. Tanya R. Cochran, Sherry Ginn & Paul Zinder, McFarland & Company, Inc., Publishers, Jefferson, North Carolina.
  • Bukatman, S. (2002). Terminal Identity. (Durham and London: Duke University Press, 2002). p.138.
  • Burke, P. (2012). Tarih ve Toplumsal Kuram. (Genişletilmiş 5. Baskı), Çev. M. Tunçay, Tarih Vakfı Yurt Yayınları: İstanbul.
  • Cochran, T., Ginn, S. & Zinder, P. (2014). “Introduction”, The Multiple Worlds of Fringe: Essays on the J.J. Abrams Science Fiction Series. McFarland & Company: North Carolina.
  • Cooper, P. D. (2015). The Multiverse Paradox: Infinite Parallel Universes Are Impossible. Cosmology, 2015, Vol. 19. 62-68. Cosmology.com, 2015.
  • Coulter, G. (2017). Baudrillard in the Future. © Lo Sguardo - rivista di filosofia, N. 23, 2017 (I) - Reinventare il reale. Jean Baudrillard (2007-2017).
  • Cumming, E. (2014). “William Gibson: the man who saw tomorrow”. 28.07.2014, URL: https://www.theguardian.com/books/2014/jul/28/william-gibson-neuromancer-cyberpunk-books.
  • Çelebi, B. (2017). Miniatürk (Giriş Ücreti, Ziyaret Saatleri, Ulaşım…). 28 Ekim 2017, URL: https://gezipgordum.com/miniaturk/.
  • Daley, S. (2014). Myth(re)making and Border Crossing: Exploring the Classical Predecessor. The Multiple Worlds of Fringe Essyas on the J. J. Abrams Science Fiction Series, (Eds). Tanya R. Cochran, Sherry Ginn & Paul Zinder, McFarland & Company, Inc., Publishers, Jefferson, North Carolina, 108-121.
  • Di Marco, O. A. (2006). Borges, the Quantum Theory and Parallel Universes. The Journal of American Science, 2 (1).
  • Durston, S. & Baggerman, T. (2017). The Universe, Life and Everything…, Dialogues on our Changing Understanding of Reality. Amsterdam University Press B.V., Amsterdam.
  • Enti, M.,Brako-Hiapa, G., Adu-Agyem, J., Osei-Poku, P. & Steiner, R. (2010). Diorama Art – A Potential Medium For Museum Education. Journal of Science and Technology, 30 (2), 76-85.
  • Gambini, A., Pezzotti, A., Broglia, A. & Poli, A. (2015). The Digital Diorama project: the design. Procedia - Social and Behavioral Sciences 182 (2015), 470-476.
  • Gane, M. (1991). Baudrillard’s bestiary - Baudrillard and Culture. Routledge.
  • Gibson, W. (2016). Neuromancer. Çev. S. Oğur, Altıkırkbeş Basın Yayın.
  • Grazier, K. R. (2011).”Introduction”, Grazier, K.R. (eds.), Fringe Science: Parallel Universes, White Tulips, and Mad Scientists. Dallas, Ben Bella Books, ss: ix, xv.
  • Gyllenhall, E., Garibay, C. & Schaefer, J. (2013). A Synthesis of the Literature about Visitor Outcomes at Habitat Dioramas. garıbaygroup.
  • Horne, J. (2011). Is Reality digital or analog?. FXQI–2011, URL: http://www.iiis.org/Horne.pdf.
  • Hoyle, F. (1993). The Origin of the Universe and the Origin of Religion. Moyer Bell: London.
  • Hutterer, R. (2015). Habitat Dioramas as Historical Documents: A Case Study. Chapter 3, 23-32, © Springer Science+Business Media Dordrecht 2015S. In D. Tunnicliffe, A. Scheersoi (Eds.), Natural History Dioramas, DOI 10.1007/978-94-017-9496-1_3.
  • Kamcke, C. & Hutterer, R. (2015). History of Dioramas. Chapter 2, © Springer Science+Business Media Dordrecht 2015, In S. D. Tunnicliffe, A. Scheersoi (Eds.), Natural History Dioramas, DOI 10.1007/978-94-017-9496-1_2.
  • Kamioka, N. (1998). Siberpunk Revisited: William Gibson’s Neuromancer and the “Multimedia Revolution”. The Japanese Journal of American Studies, No. 9, 53-68.
  • Kaplan, T. (2012). “Bir Başyapıtı Katletmek: Neuromancer”. 09.09.2012, URL: https://kayiprihtim.com/inceleme/bir-basyapiti-katletmek-neuromancer/.
  • Laist, R. & College, G. (2011). Bullet-Time in Simulation City: Revisiting Baudrillard and The Matrix by way of the “Real 1999”. Alphaville: Journal of Film and Screen Media, Iss. 2.
  • Leary, T. (2000). “The Siberpunk: Individual as reality pilot”. In Cybercultures Reader ed. Bell & Kennedy (London; New York: Routledge, 2000)
  • Lévi-Strauss, C. (2011). Modern Dünyanın Sorunları Karşısında Antropoloji. Çev. A. Terzi, Metis Yayınları: İstanbul.
  • Luhmann, N. (1992). The Concept of Society. Thesis Eleven, 31 (1), 67-80.
  • Malthus, T. (1978). An Essay on the Principle of Population An Essay on the Principle of Population, as it Affects the Future Improvement of Society with Remarks on the Speculations of Mr. Godwin, M. Condorcet, and Other Writers, London Printed for J. Johnson, in St. Paul’s Church-Yard 1798.
  • McCormick, C. J. (2016). “There’s More Than One of Everything: Navigating Fringe’s Cofatual Multiverse”. Participations: Journal of Audience&Reception Studies, 13 (1), 584-598.
  • Nesteruk, A. V. (2014). Humanity in the Universe: Between Embodied Incommensurability and Intentional Infinitude. Journal of Siberian Federal University, Humanities & Social Sciences, 6 (2014 7) 1059-1084.
  • Ochs, J. (2013). The Natural Definition of Reality. Aporia vol. 23 no. 2 — 2013.
  • Person, L. (2005). Notes Toward a Postcyberpunk Manifesto. http://slashdot.org/features/99/10/08/2123255.html.
  • Porter, H. M. (2014) “You’re a Smart Boy. But There is Much You Don’t Know”. A Quantitative Examination of Intelligence, Wisdom and Family Relationship. The Multiple Worlds of Fringe: Essays on the J.J. Abrams Science Fiction Series, McFarland & Company: North Carolina, 93-107.
  • Pyle, F (2000). Pyle, Forest. “Making Cyborgs, Making Humans: of Terminators and Blade Runners” in Cybercultures Reader. Bell, D. & Kennedy B.M. (ed). New York: Routledge: p. 132.
  • Robinson, J. (2019). “Love, Death & Robots Episode 16: Ice Age Ending Explained”, 18.03.2019, URL: https://www.whats-on-netflix.com/news/love-death-robots-episode-16-ice-age-ending-explained/.
  • Ryan, M. R. (2006). From Parallel Universes to Possible Worlds: Ontological Pluralism in Physics, Narratology, and Narrative. Poetics Today 27: 4 (Winter 2006).
  • Sandage, S.J., Cook, K. V., Hill, P.C., Strawn, B.D. & Reimer, K.S. (2008). Hermeneutics and Psychology: A Review and Dialectical Model. Review of General Psychology, 12 (4), 344-364.
  • Schweighauser, P. (2007). Who's Afraid of Dystopia? William Gibson's Neuromancer and Fredric Jameson's Writing on Utopia and Science Fiction. In: Exploring the utopian impulse: essays on utopian thought and practice, Oxford, 225-242.
  • Shin, C., Ha, W., Chung, W. & Park, S. (2012). Unresolvable human mental states based on a parallel universe theory. Advancements and Developments in Applied Mathematics, 1 (1), 18-29.
  • Spencer, S. (2019). “Love, Death and Robots Ice Age cast: Who is in Ice Age?”, 21.03.2019, URL: https://www.express.co.uk/showbiz/tv-radio/1102463/Love-death-and-robots-ice-age-cast-netflix-who-stars-topher-grace-mary-elizabeth-winstead.
  • Staffan, A. (2010). Theory and Reality: Metaphysics as Second Science. Lund University, Printed in Lund, Sweden by Media-Tryck in October 2010.
  • Steiner, J. E. (2006). The Origin of the Universe. Estudos Avançados, 20 (58), 233-248.
  • Stewart, J. (2008). The Meaning of Life in A Developing Universe. This paper was delivered at the First International Conference on the Evolution and Development of the Universe held in Paris on 8 & 9 October 2008.
  • Sturgis A. (2011). “In Search of Fringe’s Literary Ancestors”. Grazier, K.R. (eds.), Fringe Science: Parallel Universes, White Tulips, and Mad Scientists, Dallas: Ben Bella Books,17-37.
  • Tække, J. (2010). Facebook: Networking the Community of Society. Conference Paper for the 11th Annual International and Interdisciplinary Conference of the Association of Internet Researchers (AoIR): Internet Research 11.0–Sustainability, Participation, Action, October 21–23, 2010, Gothenburg, Sweden.
  • Tamari, V. F. (2011). Is Reality Digital Or Analog? Physics Is Undecided - A Beautiful Universe Theory’s Answer. 26 January 2011.
  • Thomas, D.D. (2011) “Paranormal is the New Normal”. Grazier, K.R. (eds.), Fringe Science: Parallel Universes, White Tulips, and Mad Scientists, Dallas: Ben Bella Books, pp. 1-16.
  • Toerien, M. (2000). Boundaries in Siberpunk Fiction: William Gibson's Neuromancer Trilogy, Bruce Sterling's Schismatrix, and Neal Stephenson's Snow Crash, Thesis presented in partial fulfilment of the requirements for the degree of Master of Arts at the University of Stellenbosch.
  • Türeli, İ. (2018). Istanbul, Open City: Exhibiting Anxieties of Urban Modernity. Routledge.
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Fringe ve Diorama Aracılığı ile Gerçeklik, Teknoloji ve Evren Üzerine

Year 2020, Issue: 32, 60 - 79, 27.06.2020
https://doi.org/10.16878/gsuilet.604444

Abstract

Simülasyon kavramı popüler olduğu kadar, gerçeklik algısını ters düz ettiğinden oldukça tartışmalıdır. Canlandırma olarak da adlandırılan ve herhangi bir an ya da kesitin modellendirilmesi olan diorama da popüler bir uğraştır (hobidir) ve ironik şekilde, fiziksel bağlamda gerçeğin simüle edilmesini niteleyebilir. Sınır bilimi konu alan Fringe dizisinde iki farklı evrendeki (paralel evren ve gerçek dünya) yaşam ve bireylerin farklı gerçekliklerde resmedilmesi de ütopik bir simülasyondur. Bir sanat niteliğinde olan diorama uğraşı ve Fringe dizisi örnekleri özelinde, gerçeklik simülasyonunun bilgi ve bilime etki eden teknoloji tabanlı olarak düzenlendiği söylenebilir. Bu yüzden bu çalışmada Fringe ve dioramadaki anlatılar hermenötik yöntem ile ele alınmış; bilgi, bilim ve teknoloji üçlemesinde evren ve gerçekliğin resmi tartışılmıştır. Çalışmanın amacı, Fringe ve diorama aracılığıyla gerçekliğin bilgi ve bilim üzerinden nasıl düzenlendiği anlamaya çalışmaktır. Sonuç olarak Fringe dizisi ve diorama anlatılarında, gerçeğin ve yaşamın simülasyonunun kendisini devamlı olarak, fiziksel veya ideasyonal biçimde gösterdiği görülmüştür.

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There are 72 citations in total.

Details

Primary Language Turkish
Journal Section Articles
Authors

Ceren Yegen 0000-0001-9582-0711

Nilay Ulusoy 0000-0002-2176-7003

Publication Date June 27, 2020
Acceptance Date June 17, 2020
Published in Issue Year 2020Issue: 32

Cite

APA Yegen, C., & Ulusoy, N. (2020). Fringe ve Diorama Aracılığı ile Gerçeklik, Teknoloji ve Evren Üzerine. Galatasaray Üniversitesi İletişim Dergisi(32), 60-79. https://doi.org/10.16878/gsuilet.604444

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